Real-time rendering by Moller, Tomas

Real-time rendering (#0627JH0)

by Moller, Tomas
Hardcover CRC Press, 2008
Dewey: 006.6; Audience: Adult
Description: xviii, 1027 pages : illustrations (some color); 24 cm

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Product Overview
From Follett
"An A.K. Peters book.";Includes bibliographical references (page 921-1002) and index. Presents a guide to real-time rendering, focusing on the graphics processing unit, visual appearance, advanced shading, and other topics.
From the Publisher

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures.

Reviews

Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today's cutting edge games.
-- Gabe Newell, President, Valve, May 2008


Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed.
-- The Bookwatch, November 2008


You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping--as well as a new respect for the incredible craftsmanship that goes into today's PC games.
-- Logan Decker, PC Gamer Magazine , February 2009

> -- Gabe Newell, President, Valve, May 2008


Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed.
-- The Bookwatch, November 2008


You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping--as well as a new respect for the incredible craftsmanship that goes into today's PC games.
-- Logan Decker, PC Gamer Magazine , February 2009

Product Details
  • Publisher: CRC Press
  • Publication Date: July 25, 2008
  • Format: Hardcover
  • Edition: 3rd ed.
  • Dewey: 006.6
  • Classifications: Nonfiction
  • Description: xviii, 1027 pages : illustrations (some color); 24 cm
  • Tracings: Haines, Eric, 1958- ; Hoffman, Naty.
  • ISBN-10: 1-56881-424-0
  • ISBN-13: 978-1-56881-424-7
  • LCCN: 2008-011580
  • Follett Number: 0627JH0
  • Audience: Adult